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HomeUncategorizedThis Week's VR Game Roundup -- Mosh, Cleave, and Punch!

This Week’s VR Game Roundup — Mosh, Cleave, and Punch!

Mosh Pit Simulator

It is currently a very bad time to jump into an actual mosh pit, unless you want to catch coronavirus. Instead, Mosh Pit Simulator turns the world into your mosh pit! The game puts boneless zombie-like humanoids in your way, and you can run anywhere you want and bash them. There’s even a story mode included, replays can be saved as GIF files, and you can even build things in order to destroy them seconds later.

Fitness Potential

You can do basically anything you want in Mosh Pit Simulator. That includes going up to the fleshy monstrosities you see and punching them as hard as you can. You can grab items and hurl them across the street, cause as much chaos as possible by swinging your arms, and interact with your environment. Your imagination will define your fitness potential in this game, and imagination will have to come in handy for a few weeks.

Developer/Publisher: Sos Sosowski

Release Date: March 10, 2020

Compatible With: Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality,

Price: $9.99

Link: Mosh Pit Simulator

Axegend

 

How do you pronounce Axegend? Does it matter? In this roguelike action game, you must save a princess using every tool at your disposal. This includes a umbrella, tires, and the titular axe. Each run you take will be different, with random item drops, and you start with just an axe as you battle against dangerous enemies. When you die, you die for good, so you’ll have to be extremely careful.

Fitness Potential

You’ll be swinging your arms for the entirety of Axegend, defeating the enemies in front of you with a variety of weapons. Enemies can take more than one hit to eliminate, so you’ll have to be quick with your follow-up attacks. Along with melee weapons, you can also throw boomerangs at your targets and fire arrows at them from afar. Depending on the area you’re in, it can get frantic quickly.

Developer/Publisher: Subversion Squad Studio

Release Date: March 9, 2020

Compatible With: Oculus Rift, HTC Vive

Price: $13.49 to $14.99

Link: Axegend

Bubberknuckles

Want to punch stuff and not really think about why? That is exactly what Bubberknuckles promises, even requiring you to throw a punch in order to select a level. The trippy and bizarre world is perfect for VR newcomers, as there are no controls other than swinging at everything you see. It’s the perfect way to get out some aggression while you’re in quarantine.

Fitness Potential

Punching can burn tons of calories as evidenced by other games such as BoxVR and Creed: Rise to Glory. Since that is the entirety of Bubberknuckles, you should get quite the workout. Don’t stop punching until you’re exhausted, then punch a little bit more. Listen to the narrator and just start punching and you’ll have a hard time stopping.

Developer/Publisher: Michael Crabbs

Release Date: March 9, 2020

Compatible With: Oculus Rift, HTV Vive, Valve Index

Price: $14.99

Link: Bubberknuckles

Duckpocalypse (Oculus Rift)

Credit to: Capitola Gaming

If robotic ducks took over the world, would you be able to save it? Duckpocalypse, which just launched on Oculus Rift after coming to Vive before, asks this question. You’ll have an arsenal of weapons to prove you’re up to the challenge, including guns and traps. Defending your homeland won’t be easy, but the ducks aren’t giving you a choice.

 

Fitness Potential

 

Duckpocalypse plays like a traditional horde-mode style game with waves of enemies coming at you. You’ll need to have quick reflexes in order to eliminate them as they approach, and this means having your arms raised almost all the time. You’ll swinging them from side to side and up and down in order to hit all the ducks on the screen.

 

Developer/Publisher: Leon Klein Breteler/Capitola Gaming

 

Release Date: March 12, 2020

 

Compatible With: Oculus Rift

 

Price: $2.99

 

Link: Duckpocalypse

Gabe Gurwin
Gabe Gurwin
Gabe Gurwin has been writing about video games and entertainment since 2010, and has been published at sites like Digital Trends, IGN, Lifehacker, and UploadVR. He graduated from the E.W. Scripps School of Journalism in 2016.
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