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ProxiMat Makes Room-Scale VR Safer and Easier

Room-scale virtual reality provides more immersive experiences, but they can also be more dangerous. You’re more at risk of bumping into objects in your surroundings, but fabrication company Murdock Industrial has a solution with the ProxiMat.

Why didn’t we think of that?

The ProxiMat’s design is simple, but provides unique solutions to the problems plaguing room-scale VR. In the center of the mat is a small indicator node, and there is also one located in the front. By stepping on these, you can be award of the direction you’re facing in your room. Not only will this help stop you from bumping into objects, but it can also reduce vertigo common in virtual reality.

“The ProxiMat is almost like the bumps on the F and J keys for a keyboard — defining location and providing accuracy while you’re focusing on your game,” said creator  Tony Price.

You can choose from either standard or large sizes, depending on your setup. There are also round or horseshoe shapes to choose from. Regardless of your size and shape selection, the ProxiMat will be made of “anti-fatigue foam.” It’s intended to allow you to play for longer with less impact, which is certainly important when you’re working out.

Because it doesn’t have to interface directly with your software or hardware, the ProxiMat is effectively compatible with all VR headsets. The company has also shown it with PlayStation VR in marketing materials.

Credit to: Murdock Industrial

ProxiMat is relatively inexpensive, so you can easily add it to your current room-scale setup. A standard mat in either shape will set you back $50, while the large mats cost $70. They’re available in either gray or black, and are available at the link above. Games recommended to try with your new mat include:

  • Superhot VR
  • Beat Saber
  • Firewall: Zero Hour
  • Echo Arena
Gabe Gurwin
Gabe Gurwin
Gabe Gurwin has been writing about video games and entertainment since 2010, and has been published at sites like Digital Trends, IGN, Lifehacker, and UploadVR. He graduated from the E.W. Scripps School of Journalism in 2016.
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